Draw in 2D, set the depth for each pixel and generate 3D models!

Step A

Draw using shapes and colors

Step B

Set the desired depth for each pixel

Step C

Generate a 3D model

Generated models can be exported to various 3D formats compatible with most game engines1, or as .vox files compatible with voxel software2 like MagicaVoxel.


These models were made using KenShape and are included as sample projects

  • Generate 3D models from pixel art

    If you can draw pixel art you can create a 3D model

  • Export 3D and voxel models

    Choose from OBJ, FBX, DAE, glTF, VOX or STL file formats2 3

  • Export vector images NEW

    Don't need 3D? Export your creation as a 2D vector (SVG) file

  • Automatic UV mapping

    Choose between vertex colors, a map or an unwrapped UV map!


KenShape is extremely easy to use, but keep these restrictions in mind;

Restriction A

Extruding pixels means models look the same from both sides.

Restriction B

The maximum size for art is 32×32, the maximum number of colors is 16.

Restriction C

Models are automatically optimized, but can be further optimized by hand.

Includes all features, DRM-free and free updates.

Buy for $3.99

on Epic Games Store (Windows only) 5


KenShape is a product by Kenney | Documentation | Support