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Draw in 2D, set the depth for each pixel and generate 3D models!

Step A

Draw using shapes and colors

Step B

Set the desired depth for each pixel

Step C

Generate a 3D model

Generated models can be exported to various 3D formats compatible with most game engines1, or as .vox files compatible with voxel software2 like MagicaVoxel.

Samples

These models were made using KenShape and are included as sample projects

  • Generate 3D models from pixel art

    If you can draw pixel art you can create a 3D model

  • Export 3D and voxel models

    Choose from OBJ, FBX, DAE, glTF, VOX or STL file formats 2 3

  • Export bitmap and vector images NEW

    Don't need 3D? Export your creation as a 2D (PNG/SVG) file

  • Automatic depth generation NEW

    Generate depth on pixel luminosity, color index or noise!

  • Automatic UV mapping

    Choose between vertex colors, a map or an unwrapped UV map!

Suitcase

KenShape is extremely easy to use, but keep these restrictions in mind;

Restriction A

Extruding pixels means models look the same from both sides.

Restriction B

The maximum size for art is 64×64, the maximum number of colors is 16.

Restriction C

Models are automatically optimized, but can be further optimized by hand.

Includes all features, DRM-free and free updates.

Buy for $3.99

on Epic Games Store (Windows only) 5

Kenney

KenShape is a product by Kenney | Documentation | Support